About two weeks ago, I went to my old University (Universidad Simon Bolivar in Caracas, Venezuela) to give a talk to the student association called DELU USB. This student group’s purpose is to meet other poepl who want to develop games and learn together. They asked me if I could give a talk on any topic I wanted, so I suggested Template Metaprogramming in C++ and How to Contact The Press to increase awareness of their game. Because not everyone in the association is a programmer, I decided to give a talk on the latter. Since I believe the topic and information to be useful and easy to understand, I decided to translate it to English and make a video of myself giving the talk to post it on YouTube. I also have plans to record myself giving the same talk in Spanish, for those who are interested. Here’s the video of the talk in English. Enjoy!
Once again, thank you for all the support! For the second time, I’ve been part of a game that got Greenlit. If you don’t know much about INK yet, here’s a bit of background:
INK was created by Zack Bell as a late submission to Ludum Dare 32, but quickly turned into a small side project that he worked on for three weeks and then uploaded on itch.io for a couple of bucks. He also uploaded the source code to the GameMaker Marketplace, which is something he has been doing as a way to teach the community about game development. Here are some links to both of those places where you can find INK:
About three weeks ago, Zack talked to me and asked me if I could put INK on Greenlight, since I already have the pass from SUPER III’s campaign. I agreed and also told him I’d make a trailer for the game, in order to improve his chances of getting Greenlit, as well as organized the images and description for the Greenlight page, since I already had experience with it. Well, INK got Greenlit in only 19 days! This time around it was slightly easier for a couple of reasons: Zack’s community is a lot bigger now and the number of votes needed to get Greenlit has decreased significantly. Let’s show some numbers and contrast them with SUPER III’s numbers.
First of all, I have to say, THANK YOU! Thanks to everyone that supported us with our project by voting on it on Steam, as well as those who helped share our posts on Twitter and Facebook. It really means a lot to us to be given this opportunity. We were really not expecting this, since the game lot a bit of momentum after the Kickstarter didn’t reach its goal, but it’s good to know there are still people out there who care about small indie games.
Now, I’d like to make a small post-mortem of what I learned from planning and running this Greenlight campaign.
As I approach the launch of my first Kickstarter campaign, I have a few tips I thought I’d share that should be taken into consideration when planning your own campaign. I will consider making a part two for this post after the campaign is over with everything I learned from it. These are things that I may have known before I started the campaign, but either overlooked or underestimated the time it would take to get them done. This is intended to be a short post, as I am getting ready for a very long trip (30+ hours of travel!) and I’m only a few days away from my campaign’s launch, so pretty busy at the moment!
Anyway, here are the tips:
- Production Methodologies (Agile/Scrum, Waterfall)
- Books I’ve read or will read about programming, production, leadership, personal growth, etc.
- Reviews/Recommendations of videos you should watch from these sites: GDCVault, TED Talks, Extra Credits, among others
- Comment about articles I come across that I find interesting
- Updates about projects I’m working on
- Code tutorials on topics I’m familiar with or maybe about something I’m learning at the moment
- Coursera course reviews
- Anything else I feel like writing about 🙂
If there’s any other topic you’d like me to talk about, don’t hesitate to Contact me to let me know or just leave a comment below.
Let’s start over… Hello! I’m Alejandro Hitti, a Computer Science student specializing in videogames, more specifically, in videogame production. I am also currently working on an indie game called SUPER III, developed by SUPER 91 Studios.
There are a few reasons I created this website. First, it was a nice way of displaying my work, like a portfolio. Second, I am at a point in my career where I want to experiment with tons of different techniques and learn interesting topics that will help me improve professionally. My idea was to share this experience and leave a crum trail of sorts to anyone interested in pursuing a similar career path later on. It is also a way of motivating myself to learn, as I feel the pressure of keeping my website updated.
I believe this post has gone on for long enough already. Shortly I will post a list of topics I will be covering. If you are interested in my project, I would greatly appreciate your support and I hope you find what I talk about to be interesting and a great learning experience as well.